Russian Factions



Russian Orthodox Church: A strong political force, but most of their work is behind the scenes.
Special Ability: extra defensive die if your representative is in the region.
Communists: represents the old guard, complete with political machine.
Special Ability: one of your representatives gets an extra challenge with one die.
KGB: the KGB as we know it disappeared with the Soviet Union, but many of the same people are there.
Special Ability: on your turn, steal a card out of another player's hand.
Mafia: just like our own, their goals are money and profit, no matter what.
Special Ability: on your turn, steal $20,000 from another player.
Military: like most generals, they want a stronger military force, particularly now that the Russian Army is on the verge of collapse.
Special Ability: can move any uprising one space on your turn. If you have control of the uprising, you may move it one additional space.
Nationalists: they want to return to a unified Soviet Union under a strong fist, and are riding a wave of discontent.
Special Ability: during your turn, move any representative anywhere on the board.
Reformers: represents the party of Yeltsin. They wish to maintain control and continue the capitalization of Russia.
Special Ability: on your turn, receive no less than $30,000.
Separatists: the Separatist movement, which wants to allow ethnic regions within Russia more political autonomy.
Special Ability: receive double production from the separatist regions.

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