TABLE OF CONTENTS

Mad Max Home
Rationale
Instructional Objectives
Materials and Equipment
Instructional Procedures
Part One: Bartertown
Bartertown: Questions
Bartertown: Plot
Bartertown: Notes
Part Two: Crack-in-the-Earth
Crack: Questions
Crack: Plot
Crack: Notes
Part Three: Conclusion
Conclusion: Plot
Assessment
Sample Essays
Return to Unit III

 

MAD MAX BEYOND THUNDERDOME
PART II
The CRACK-IN-THE-EARTH

PLOT SUMMARY

Once again, Max finds himself lost in the desert. In the course of his wandering, his horse is swallowed by the sand. Unconscious, and near death, Max is saved by a tribe of children who take him to their home: an oasis at the bottom of a rift in the desert, surrounded by cliffs. Down in this crevice of a world, the Crack-in-the-Earth, they live in a primitive paradise that has the look of an Aboriginal never-never land.
The children are convinced that Max is someone named Captain Walker who has come to fly them home to a place they believe is called "Tomorrow-morrowland". As Max lies there, white as death, the children spin an old record album, while a teenage boy, who appears to be the priest of the group, talks into a broken radio headset, in the mistaken belief he can make contact with the unconscious man.
"...Delta Fox X-ray. Come in. Is anybody up there?," the teenager says, as all the children crowd around Max, as he lays there unconscious. "Can you read me, Walker? Delta Fox X-ray...."
Having just escaped the nightmare of Bartertown, where he was dragged into other people's agendas, it seems that Max has now been incorporated into this tribe of children's waking dream.
Max wakes up and one of the oldest of the group, a young woman named Savannah reveals who and what they are by telling the tribe's central myth, which is a mixed up description of the events that led to the destruction of civilization and the stranding of the children. As the tribe puts it, she engages in "the tell." As she does so, drawings on rock are used to illustrate the story, and Max is told to look through a hand-held picture viewer at some old slides, which show scenes from the past that have been misunderstood and incorporated into the tribe's mythology.
As she explains it in the tell, there were once people who dwelled in the paradise of Tomorrow-morrowland, with "highscrapers" and "v-v-v-video" and with a special "knowin[g]" that is now lost. Then a catastrophe, a "pocsaclypse", took place, which left everyone at the mercy of "Mr. Dead". But one group, led by Captain Walker, escaped into the air and ultimately crashed on earth, where they gave birth to the children. Then, one day, missing what they had left behind, they returned home to Tomorrow-morrowland, promising they would send someone to bring the children back, as well.
During the telling of the story, the children use the picture viewer to show Max a slide of what they believe is Tomorrow-morrowland. It is actually a photograph of preholocaust Sydney, Australia.
Out in the desert, near the oasis, half-buried in sand, is a large airliner which is the plane that the actual Captain Walker crash-landed. According to an engraving on rock, the surviving adult passengers trekked out into the desert to find help, leaving the children to fend for themselves, which the children have misinterpreted as the adults' return to the paradise of highscrapers from which they came. And so the children wait, expecting the plane in the desert, flown by their messiah, Captain Walker, to rise up at the appointed moment and take them home.

The second stopping point is
approximately 71 minutes into the film:
Max and the refugees see the lights of Bartertown.

But Max can no more take the children to Tomorrow-morrowland than he can undo the 'pocsaclypse'. So, after he fails to fly them there, a group of children led by Savannah chooses to attempt a potentially fatal journey into the desert in search of it by themselves. Max shoots his gun and then uses physical violence to intimidate them into stopping.
"Now listen good," he says. "I'm not Captain Walker. I'm the guy who keeps Mr. Dead in his pocket and I say we're gonna stay here and we're gonna live a long time and we're gonna be thankful."
However, Savannah successfully sneaks out and leads a group of the children into the desert. Max goes after them and finds them deep in the middle of nowhere, but not before the sand has swallowed one of the children.
Max and this group of innocent dreamers are now stranded in the wasteland, not far, as fortune would have it, from Bartertown.

- Ken Sanes, 1997


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All pictures copyright Warner Brothers Home Video, 1985.

Robert A. Crawford.
Copyright © 1998
All rights reserved.
Revised: September 08, 2006.