Auntie Entity

TABLE OF CONTENTS

Mad Max Home
Rationale
Instructional Objectives
Materials and Equipment
Instructional Procedures
Part One: Bartertown
Bartertown: Questions
Bartertown: Plot
Bartertown: Notes
Part Two: Crack-in-the-Earth
Crack: Questions
Crack: Plot
Crack: Notes
Part Three: Conclusion
Conclusion: Plot
Assessment
Sample Essays
Return to Unit III

MAD MAX BEYOND THUNDERDOME
PART I
BARTERTOWN

PLOT SUMMARY

Somewhere in the desert of a post-apocalypse Australia, Max, a nomad soldier of fortune, is attacked in the desert by a father-and-son robbery team in a jalopy of an airplane that, like everything else in this wasteland, seems to be one step away from falling apart. The two steal his vehicle and camels, and leave him in the desert for dead. But Max makes his way on foot to a walled-in trading city called Bartertown.
Every day, a procession of what is left of humanity, with goods to trade, parades into Bartertown. The streets, with their mud and ramshackle buildings, are teeming with people, trading, meeting, getting a head-shave, or enjoying a drink at the outdoor bar of the Atomic Cafe. The people look like a melange of leftovers; they wear ragged costumes that hint of early and mid-twentieth century Europe, ancient Rome, China, and other cultures, with tools and machinery that also seem to be mostly junk from what was left after a nuclear war. Striding among them are the city's soldiers, with wild hairdos and headdresses that make them both intimidating and easily identifiable.
Towering above the chaos, in a bird's nest of a building that sits atop stilts, is Aunty Entity, the tough, shrewd dictator who created Bartertown out of the destruction. Her home in the sky is ethereal: the walls are translucent veils of sheer material that open up to reveal the city she created below her.
Underneath Bartertown is Underworld, an underground pig sty and energy plant, wallowing in the pig manure that is used to produce the methane gas that supplies Bartertown with its electricity and fuel. It is a place teeming with pigs and slaves, in which pig feed and manure are constantly being shoveled or conveyed from place to place. It is governed, not by Aunty Entity, but by Master--a dwarf who is the brains of the pig sty operation--and Blaster--a giant and the brawn of the pair. Master perches on Blaster's upper back and, together they make up the two-person unit--Master-Blaster--that dominates Underworld. To assert his control over the rest of Bartertown, Master keeps imposing an "embargo", cutting off the methane supply to the city, until Aunty Entity publicly acknowledges that he is the one who is really in charge, upon which he restores the city's electricity.
Max's violent potential is quickly recognized by the Collector, Auntie's representative on the ground, and he is taken up into the bird's nest throne room of Aunty Entity, and offered a deal: kill Blaster, the brawn that protects the dwarf, Master, and, in exchange, Max's property will be restored and he will be resupplied. Assassinating Blaster is the only way Aunty Entity can reassert control over the underground and become the sole governor of Bartertown. Master is to be spared, since he is the brains of the pair and the only one who knows how to run Underworld.
As Aunty Entity offers Max the deal, she walks over to the edge of her elevated home and looks down at Bartertown. "Come with me. Look around, mister," she says to Max. "All this I built. Where there was desert, now there's a town. Where there was robbery, there's trade. Where there was despair, now there's hope. Civilization. And I'll do anything to protect it. Today, it's necessary to kill a man. What do you say?"
In order to create a legitimate reason for the kill, it is arranged for Max to insult Master-Blaster, and provoke a duel. Fortunately, a reason for such an insult is right at hand: Max's stolen truck has been conveyed to Master-Blaster. As the two person unit parades around on the truck during Bartertown's outdoor evening festivities, Max demands it back, and Master responds by demanding that Max fight Blaster to the death in Thunderdome.
Thunderdome is a giant bird cage of a structure in which the two opponents will be suspended on tethers, bouncing around and grabbing for weapons hanging from the bars. It is also a night's entertainment, live theater for the masses, who hang all over the outside of the cage, holding onto the lattice of vertical and horizontal bars, looking in on the action. As the show begins, the master of ceremonies, a particularly ghoulish character in a black robe announces the theme of the evening:

The first stopping point is
approximately 41 minutes into the film:
Pig Killer has just sent the monkey into the desert to bring water to Max.

"Listen all of you. This is the truth of it. Fighting leads to killing and killing gets to warring and that was damn near the death of us all. Look at us now--busted up and everyone talking about hard rain. But we've learned; by the dust of 'em all, Bartertown's learned. Now when men get to fighting, it happens here [in Thunderdome] and it finishes here. Two men enter; one man leaves."
The audience repeats the mantra-like chant of the Bartertown legal code: "Two men enter; one man leaves."
Max in ThunderdomeBouncing around Thunderdome in gladiator-type action, Max bests Blaster by blowing a high-pitched whistle that has the effect of incapacitating him. But when Blaster's headpiece is knocked off and Max sees that the giant is obviously retarded, with the face and mind of a child, he refuses to kill him.
"This wasn't part of the deal," he says to Aunty Entity in front of the audience of the town, revealing to everyone their secret agreement to do away with Blaster. As Blaster is killed by one of Aunty's soldiers, she explains that although she broke the law in hiring Max to kill Blaster in Thunderdome, Max is guilty of reneging on a contract and "Bust a deal; face the wheel."
According to Auntie, Max must be punished for breaking their agreement. His sentence will be decided by a spin of the Wheel. Whatever category the wheel lands on--acquittal, life imprisonment, gulag, amputation, and so on--will be his fate.
Once again, the ghoulish master of ceremonies explains the moral of it all to the crowd: "All our lives hang by a thread. Now we've got a man waiting for sentence. But ain't it the truth. You take your chances with the law. Justice is only a role of the dice, a flip of the coin, a turn of the Wheel." The wheel turns and Max is exiled into the desert. He is tied up and mounted backwards on a horse, with a giant papier-mache-like carnival head placed over his head.

- Ken Sanes, 1997


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All pictures copyright Warner Brothers Home Video, 1985.

Robert A. Crawford.
Copyright © 1998
All rights reserved.
Revised: September 08, 2006.